Dave Gilbert talks closing out the Blackwell Saga and new beginnings with Unavowed

Dave Gilbert (he/him) is the founder and head of Wadjet Eye Games, creators of numerous modern adventure game classics including Unavowed and the Blackwell Saga. Dave stopped in to discuss the studio’s history, moving into publishing, and the emotionally intense experience of closing out Rosa Blackwell and Joey’s story with The Blackwell Epiphany.

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Ghost Running on a cyberpunk treadmill

Ghostrunner may as well have fallen backwards into cyberpunk for want of a theme. It can wrench nothing from this stone that has not already been alienated by other derivative works, and squanders its movement on inconsistent combat and weightless platforming. It is perhaps the perfect game to prelude Cyberpunk 2077, both clinging to imagery they don’t understand, hoping for depth by association.

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Oma Keeling writes love stories for vehicles

Oma Keeling (they/them) is an experimental game designer and critic. Their work explores queer history, poetry, and punk art in ways that are messy, inspiring, and often hard to explain. Oma joined me to discuss their early games work at art school, the complicated relationship games have to history, and how they seem to keep making games about falling in love with vehicles.

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Oceans, voids, and pixel butts - Thoughts on Indiepocalypse #9

I feel I’m going to quickly start repeating myself in summarizing these zines, but it should be taken as a complement that they are consistently exciting, surprising, and well produced. It is inspiring to see such an artistic range within this issue, the complete lack of pretensions, an appreciation for everyone involved.

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Teaching intentional listening with The Off-Score Project

I've been intrigued by the project since playing the opening track, Copy Machine, and was so glad to have the opportunity to speak with its dev team trio: YenTing Lo (she/her) whose music forms the basis of each game, Vanja Mrgan (he/him) who produces art and contributes to design, Ferran Bertomeu Castells (he/him) who handles programming along with design.

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Queering the art gallery

Queerheart (Afterglow Games, 2019) is an attempt at a digital gallery. It compiles vintage adverts, poems, clips of silent films, alongside original works taking a variety of forms. Click around the halls and you’re taken to different non-spaces: a vaporwave poetry corner, some hotel rooms hiding text-to-speech memoirs, a tv playing clips of early queer cinema. It is the inversion of the white cube – vibrant, messy, enveloping.

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Maria Mison makes games that teach us how to do hard things

Maria Mison (she/they) makes games exploring identity, trauma, self-expression, and doing difficult things, as well as the form games can take and our relationship to cultural symbols. They join me to talk about their prolific first year as a game designer, the way games help inform their theater and dance practice, and the importance of taking care of your players, before enthusiastically closing out on our shared love of shōnen manga boys.

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Dispelling the myth of technocratic capitalism with Nicholas O'Brien

Nicolas O’Brien (he/him) is a researcher and experimental artist who recently released The Last Survey (2020), a “visual novel essay” which explores the myth of equitable capitalism and modern technocracies. He joined me to talk about the inspiration for the game, the challenge of making anti-capitalist art within established models, and the stress of our own culpability.

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Thoughts on Indiepocalypse 8

Indiepocalypse is a monthly zine and collection of indie games featuring weird, quirky, and creative explorations of the medium. Here are some thoughts on issue 8, featuring: 1980s interfaces, angels, and a computer making friends with bumblebees.

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The 50 Games of the Decade

Welcome. We made it. 2020. Wow, what a year. A lot has happened as I’ve been trying to write this list, but what’s important is that video games are good and here and should definitely be allowed to exist.

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