It’s New Year’s Eve, which means 2023 has come and gone, bringing in closing our annual end of the year show. As is tradition, I reached out to past guests of the show to ask what their most impactful gaming memory was from the last 12 months. The responses were as insightful, touching, and playful as ever, running the gamut from industry events, personal milestones, and games that captured people’s imaginations.
Read MoreThe year has come and gone in a Sonic hued blur, and as is now tradition, I reached out to prior Kritiqal Care guests to ask what their favorite gaming and/or gaming-adjacent memory was in 2022. The responses were truly incredible, spanning great games, communities, moments of personal growth, and surprising opportunities. This continues to be my favorite episode of the year, and I’m so glad to get to share it with you. Happy new year!
Read MoreI want to say thank you for listening/reading/being part of KRITIQAL. The community that has grown around the site, the contributors I’ve been able to commission, and the friend’s I’ve made along the way have been so hugely important to me not spiraling off into the void. It is perhaps the smallest bit of hope to cling to, but I cling to it either way.
Read MoreTaylor McCue (choosing not to disclose pronouns) is a game developer whose work explores trans identities, bodily autonomy, and the dehumanizing impact of institutions. We discussed the flawed act of asking for pronouns, what led Taylor to make games, and the using Gameboy ROMs as a form of preservation.
Read MoreI feel I’m going to quickly start repeating myself in summarizing these zines, but it should be taken as a complement that they are consistently exciting, surprising, and well produced. It is inspiring to see such an artistic range within this issue, the complete lack of pretensions, an appreciation for everyone involved.
Read MoreSaving You From Yourself is not meant to be subtle. It is raw and messy, screaming for you to get it and do better. Backgrounds and character models form collages across the screen as scenes shift and the situation becomes direr as if each image barely has time to come together. There is no room for bad faith interpretations, the experience is too provocative, too direct.
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