Games took a lot of different forms this year and the way we approached them was even more varied than usual, so instead of a traditional games-of-the-year list I thought it would be fun to ask the guests of Kritiqal Care to look back on their favorite game related moments from the year - whether that’s something they played, read, created, or otherwise experienced.
Read MoreHaving begun as an indie dev with games like Fragile Soft Machines and Visual Out, MadameBerry (she/her) has since left games and is now pursuing live painting on Twitch.
Read MoreMadameBerry’s 3AM is a game about and within the pockets of restlessness that creep up on us during ungodly hours of the night.
Read MoreFragile Soft Machines asks a lot from the player. It asks that they buy into the plight of a butterfly crippled by its broken wing, to guide it through the dangerous garden it’s fallen in and attempt to make it a better place. It asks for the player to fill in much of the plot themselves, through text boxes and choices for which the outcome is often difficult to discern. And it asks that they accept their fate with little in the way of closure.
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