Killing Time at Lightspeed is ostensibly a game about social media, but in truth, it’s a game about losing touch with the people you care about.
Read MoreBUY2BILLIONFOLLOWE is not just what is in the game itself; it’s also what you bring to it.
Read MoreExpand is in turns far too subtle for its own good, as what screenshots fail to convey is the elegance and creativity that guides each screen and level of a game that in many ways closer approximates a digital dance.
Read MoreA delicate balance of the surreal and deeply human, Karambola is a journey to find something resembling an inner peace.
Read MoreIn this grab bag: play shuffleboard with a crocodile, shapeshift through a post-apocalypse, explore a bite-sized space garden, and share a beer on the bed of a pickup truck.
Read MoreMadameBerry’s 3AM is a game about and within the pockets of restlessness that creep up on us during ungodly hours of the night.
Read MoreI’d have recommended picking up The Hole Story for the sake of supporting a great program alone, but I’m ecstatic to be able to wholeheartedly endorse it as just a super fun and charming game in its own right. It’s cheerful and refreshingly and is sure to have more cheese related puns than anything else you’ll play this (or any) year. What could possibly be better?!
Read MoreSaying Beeswing moved me is easy. Calling it a work of art is reductive and redundant. There isn’t a single word that can describe what Beeswing is and will mean for different people, and that’s why it’s so stunning and important.
Read MoreIt's rare that I've ever seen games be retroactively improved by the release of new ones, yet I find myself appreciating Horrorshow's work more and more as her gallery of strange and intriguing worlds to explore continues to grow.
Read MoreStories at the dawn is only a few minutes long. It’s unclear to me right now if it’s finished or will potentially be something entirely different by the time you play it. The developer might have an entirely different vision for it than what I saw tonight, but that’s what I love about the space within art. With the absence of distinction what people see in it can take on a life of its own.
Read MoreDAGDROM is one neat idea wrapped up in a whole lot of surreal delight.
Read MoreHeavens Below felt scared to let me in.
Read Moreob Lozenge feels like a digital replication of this perpetual working grind. Crates drop in from the sky, which are then to be dropped into the abyss on the other side of your small village. There to ensure your cooperation and ability to perform your task is a bossy observer, showering you with praise when you finally finish your job but always with the assurance that there will be more crates the following day.
Read MoreFragile Soft Machines asks a lot from the player. It asks that they buy into the plight of a butterfly crippled by its broken wing, to guide it through the dangerous garden it’s fallen in and attempt to make it a better place. It asks for the player to fill in much of the plot themselves, through text boxes and choices for which the outcome is often difficult to discern. And it asks that they accept their fate with little in the way of closure.
Read MoreMussel’s outrageous, self-destructive style is so in your face that I almost forgot I was even playing a game, which is fine as as a shooter Mussel is perfectly enjoyable if not especially deep. Every card has been played into the game’s digital rampage of flickering pixels, and in this case it’s a single trick well worth investigating, putting fellow would-be CRT replicants to shame with its unfiltered ode to image degradation.
Read MoreYou can probably relate to the scenario: it's your birthday, you're throwing an awesome party with all your coolest friends. Everything is going great but then...oh, it's your mom coming to check on you and RUINING EVERYTHING.
Read MoreIf Nintendo and Sega hadn’t been engaged in a dirty console war during the time Crazy Taxi was kicking off, 4-Color Taxi is what I imagine the series might have looked and played like if ported to the original GameBoy.
Read MoreCadence is still a fair ways off, but already it's showing a ton of potential. Even if the editor doesn't pan out like I hope, the puzzles alone are such an ingenious mix of musical experimentation and systemic efficiency (I swear it's cooler than that sounds) that at the very least it will end up as one of the better puzzle games I've played in years, and certainly among the best sounding.
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