The Off Score Project feels similar to actively listening to vinyl by being a playable album, each track accompanied by a game that ties into the song’s lyrics and mood. A group project between musician YenTing Lo, artist Vanja Mrgan, and programmer Ferran Bertomeu Castells, Off Score is being released a track at a time with the first, Copy Machine, available now on itch.
Read MoreWhat A Normal Lost Phone also demonstrates, apart from its messy handling of LGBTQ themes, is how banal most text messages are. Games such as Gone Home work because the diary entries used to tell its story are at once convincing and engaging to read. As we transition into digital forms of communication, however, the ease at which information is shared causes each individual message to become less and less significant.
Read MoreUnassuming and pleasantly warm, Bart Bonte’s SEO-unfriendly mobile puzzler, yellow (2017), finds joy in simplicity.
Read MoreFour Sided Fantasy’s genius lies not in understanding how it works but in realizing, as the game progresses, how little you actually do understand.
Read MoreStikbold is the buddy-cop dodgeball epic I didn’t know I needed.
Read MoreExpand is in turns far too subtle for its own good, as what screenshots fail to convey is the elegance and creativity that guides each screen and level of a game that in many ways closer approximates a digital dance.
Read MoreSara Is Missing gets under the skin and inside your phone.
Read MoreA delicate balance of the surreal and deeply human, Karambola is a journey to find something resembling an inner peace.
Read MorePlanet of the Eyes is not a response but a reflection; the other side of Limbo’s macabre coin, only fully recognizable when both are placed in context with one another.
Read MoreMetrico was always an enjoyable platformer hosted on an unfortunate platform, so even if it took two years and the rebuilding of half the game, I’m glad Metrico+ is here to rescue the original from itself.
Read MoreThe Purring Quest is a much cuter game than it is an enjoyable one to play.
Read MoreGardenarium is a pastel love song to perhaps the internet’s most beloved art form: the animated gif.
Read MoreMadameBerry’s 3AM is a game about and within the pockets of restlessness that creep up on us during ungodly hours of the night.
Read More9 Clues 2: The Ward is Artifex Mundi jumping the proverbial shark.
Read MoreCubetractor is like a game of tug of war where the opposing team is throwing rocks at you. Except the rocks are lasers and nobody actually remembered to bring a rope.
Read MoreOases feels like flying in a dream.
Read MoreI have been in love with Cut the Rope since I got my first touch device so many years ago. It was the first game I played on a smartphone and the one that forever sold me on the merits of touch based game design, but where that game represented the peak of a then emerging platform, Magic is little more than another entry in a series I haven’t heard discussed in a very long time.
Read MoreI might feel worse about the depths of Imagine Me’s failure if it didn’t seem so apathetic toward aspiring to even moderate quality (or functionality). Everything feels empty and tedious, leading you in circles until either the game breaks or you stop playing. Imagine Me is sloppy and dysfunctional, but I couldn’t say it seems to actually care.
Read MoreI’d have recommended picking up The Hole Story for the sake of supporting a great program alone, but I’m ecstatic to be able to wholeheartedly endorse it as just a super fun and charming game in its own right. It’s cheerful and refreshingly and is sure to have more cheese related puns than anything else you’ll play this (or any) year. What could possibly be better?!
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