Baby Driver makes a tremendous argument that anything and everything is better with music.
Read MoreDropsy is a game about making people happy, but it is also one meant to make you happy.
Read MoreKilling Time at Lightspeed is ostensibly a game about social media, but in truth, it’s a game about losing touch with the people you care about.
Read MoreAbsolute Drift may see drifting as an elevated form of racing, but there is a reason the sport has only ever garnered a niche audience.
Read MoreDimensions Evolved’s biggest strength is serving as a reminder to what an amazing series Geometry Wars has always been, and providing a reason for people who long ago boxed up their 360 to jump back in and reclaim their spot on the leaderboard.
Read MoreReigns posits a view of politics divorced from context or meaning, where the wants and needs of the public are both all that matters and entirely dismissible.
Read MoreThough it shares a kinship with tactics games such as Fire Emblem and XCOM, Tahira is both more restrained and more personal than the genre is often known for.
Read MoreMagic Flute is less interested in exploring its source material than it is transforming it into logic puzzles.
Read MoreGunslinger isn’t a great game, but it’s the one that does the best to make a case that Call of Juarez can be more than a western pastiche filled with racial grievances.
Read MoreFirst order of business: JumpJet Rex puts a dinosaur in space.
Read MoreTraverser tries to differentiate itself from the swathes of steampunk media being released, but ultimately its problems lie mostly in an inability to do so.
Read MoreMetrico has found a suitable partner in the Vita, both unique, curious, and bloated beyond compare.
Read MoreAs developer Killmonday Games takes on more and more plotlines, Fran Bow only falls deeper inside the depths of a convoluted narrative mess from which it is never able to crawl back out of.
Read MoreVideogames love dads.
Read MoreRonin is not Gunpoint.
Read MoreThe robopocalypse is nigh!
Read MoreWhat the bloody hell is going on with Pac-Man’s lore?
Read MoreRepublique’s first episode is both incredibly successful at selling its world and the potential its narrative begins to touch on, and at breaking it down by inserting outdated gameplay elements that stand out among its otherwise impeccable vision. I’m no less interested in seeing where Republique goes with future episodes, but I’m certainly much more cautious of how it decides to get there.
Read MoreHere’s a proposal: the satisfaction of Titan Souls is not in your success, but in proving that you are capable of it.
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