Like all of these little desert towns that pop up full of expensive Yoga studios and stuccoed Circle K’s (so the tourist knows they’re somewhere with real authentic history), the new money is all in videogames. What if you’ve got a stable base of poor players around to always make sure there’s an item in the game they can’t afford? Well you’ve got a digital ski-slope, where your only worry are the pesky locals showing up.
Read MoreSkeleton (they/them) of DEEP HEEL DOT COM joins me to discuss the site’s identity, our frustrations with the state of games writing (go away Kotaku), and the importance of building alternative media that is not embedded with advertising and a callous middle-class aesthetic.
Read MoreWe are all going to die before we clear our backlogs. Life is too short to spend on games made under abuse. It’s too short to criticize Ubisoft’s workplace and then devout a week of coverage to each of their games. There is so little we can control under capitalism, but what we can do is decide what media we spend our time with.
Read MoreGunslinger isn’t a great game, but it’s the one that does the best to make a case that Call of Juarez can be more than a western pastiche filled with racial grievances.
Read MoreChild of Light is an imperfect, exquisite creation, sometimes hard to love but yet difficult to pull yourself out of. I loved my time with it, even as I was becoming confused and annoyed at systems that often felt underdeveloped, finding trouble dismissing something so stunning and unexpectedly ambitious. It’s flaws are obvious and needing to be acknowledged, but I wanted so much not to, as my initial impression of unbelievably beauty continued to guide me through a game easily obscured by the creativity draped around it.
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