Kaile Hultner (they/them) joins me on this episode to dive into their philosophy of how to write about games as cultural objects, the need for games journalists to adopt ethics standards, and how good it is that you can pet the eagle in The Pathless (Giant Squid, 2020).
Read MorePathologic 2 deconstructs the player/game dichotomy even as it celebrates how affecting that relationship can be. It is rich and dense and uncompromising. That it exists at all is an anomaly, but one I can only hope doesn’t stay that way.
Read MorePrey hasn’t been able to pick and choose its points of inspiration. While the games it lifts from are mechanically engaging, their thematic tensions have not held up as well, leaving Prey an inconsistent jumble of competing philosophies and narrative styles as it tries to recontextualize plot points which in hindsight were not as clever as we made them out to be.
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