Talking human-centered game design with Melos Han-Tani
Melos Han-Tani (he/him) is a game designer, musician, and half of Analgesic Productions (together with Marina Kittaka). On episode 22 of Kritiqal Care he joined me to talk making games that recognize the humans behind them, why he likes writing music for games, and some of the musicians he looks (listens?) toward for inspiration. Finally, we close out with a quick tease of what Analgesic is working on next, and appreciate the ongoing efforts by protestors to fight back against the US police state. Stay safe out there, everyone.
You can find Melon on Twitter @han_tani, find all of their projects at hantani.com, and buy Analgesic’s games on itch or wherever fine video games are sold.
Melos’ Inspiring Thing to Share
The ongoing protests in Chicago - donate to the Chicago Community Bond Fund here
Things Discussed
Even the Ocean (Analgesic Productions, 2016)
Anodyne (Analgesic Productions, 2013)
Anodyne 2: Return to Dust (Analgesic Productions, 2019)
The huge Nintendo leak and how rare it is to see honest behind-the-scenes documents for games
Challenges that occurred with Even the Ocean’s protracted development time
Kritiqal Care is produced by me, Nate Kiernan, with music by Desired. It's available on Pocket Casts, Apple Podcasts, and wherever else you get podcasts.
Melos’ Musical Inspirations (a sample)