Saving You, From Yourself is more important than ever as thousands of trans people lose access to healthcare

Saving You From Yourself is not meant to be subtle. It is raw and messy, screaming for you to get it and do better. Backgrounds and character models form collages across the screen as scenes shift and the situation becomes direr as if each image barely has time to come together. There is no room for bad faith interpretations, the experience is too provocative, too direct.

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Signs of the Sojourner highlights the limits of conversation systems

Had Signs of the Sojourner allowed the player to fail without having the door slammed in their face, it would be easier to forgive some of the flatness present in its card system or the brevity of its script. But by framing conversations as games to be won without anticipating how often they’d be lost, huge chunks of the game become sequences of frustrating nonsequiturs.

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Elaine Gómez on adapting documentaries into games and picking a plant you can't kill

On the last of the single digit episodes of Kritiqal Care, designer and community activist Elaine Gómez (she/her) joins me to discuss E-Line Media’s upcoming BBC partnership Beyond Blue, which adapts the Blue Planet documentary series into an underwater adventure game.

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Jack King-Spooner discusses seeing the human behind the art and the over-Americanization of culture

Jack King-Spooner (he/him) is my guest on episode 5 of Kritiqal Care. We discuss the importance of seeing the people behind art, how queer has evolved (and is still evolving) from a derogatory term to one of self acceptance, and the way our desire to find a "silver-lining" in all of this might be blinding us to the real pain caused by the pandemic.

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Marina Kittaka interogates the nature of authenticity on Kritiqal Care

Welcome to episode 3 of Kritiqal Care. I'm joined by indie game dev Marina Kittaka (she/her), known for her work on Even the Ocean, Secrets Agent, and Anodyne 2. She joins me to discuss authenticity in art, returning to old projects, and how nice it is that we're (mostly) not in winter anymore.

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Jammi of Sword Queen Games on representation in TTRPGs and queering genre norms

Episode 2 of Kritiqal Care features tabletop rpg designer Jamila "Jammi" R. Nedjadi of Sword Queen Games. Jammi's games focus on queerness, filipino culture, and accessibility. They join me to discuss their creative process, what life looks like in the Philippines during the Covid-19 pandemic, and why Bioware won't let us look at Garrus' butt.

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