Joel Jordon (they/them) is the solo game developer of Time Bandit (2022), a real-time anti-capitalist work sim about how our subjective experience of time is shaped by our relationship to labor and historical forces. With Time Bandit’s first part releasing soon, Joel took some time to join me in talking through the game’s themes, how effective games can be as political instruments, and the hazy ethics of games-as-work.
Read MoreRachel Tanner (she/her) is a poet and prose author who writes the monthly column Extra Lives over at Video Dame. She joined me on this week’s Kritiqal Care to read a few of her poems and talk about how she got started writing video game poetry.
Read MoreEpisode 2 of Kritiqal Care features tabletop rpg designer Jamila "Jammi" R. Nedjadi of Sword Queen Games. Jammi's games focus on queerness, filipino culture, and accessibility. They join me to discuss their creative process, what life looks like in the Philippines during the Covid-19 pandemic, and why Bioware won't let us look at Garrus' butt.
Read MoreWhat Animal Crossing excels at so entirely that it is barely discernible, is allowing the player to live their life how they imagined it might be as a child.
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