Posts in Essay
Gravity Ghost - Review

Gravity Ghost is a great game, certainly a more mechanically robust and sophisticated one than I would have expected, and you could play it for that side and come away impressed. You could play it because it’s beautiful and inspired, bursting with creativity and this sort of creepy but endearing sensibility to its extraterrestrial character designs. Or you could play it for its most unexpected and impressive side: a narrative that’s struck me emotionally.

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Child of Light - Review

Child of Light is an imperfect, exquisite creation, sometimes hard to love but yet difficult to pull yourself out of. I loved my time with it, even as I was becoming confused and annoyed at systems that often felt underdeveloped, finding trouble dismissing something so stunning and unexpectedly ambitious. It’s flaws are obvious and needing to be acknowledged, but I wanted so much not to, as my initial impression of unbelievably beauty continued to guide me through a game easily obscured by the creativity draped around it.

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ibb & obb - Review

The dissonance between ibb & obb's truly marvelous artwork and mellow soundtrack and its reprehensible gameplay is probably one of the most shocking I've ever experienced. It's bewildering and depressing, and I'm still finding it hard to fathom how miserable an experience it was to play when it all seemed so wonderful from the outside.

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Teslagrad - Review

Having known next to nothing save its name going in, I still had some vague, unshakable idea about what exactly I was in for, and I wasn't too enthusiastic about it. But then I was introduced to the first magnetic mechanic and all I could think was "wow, this is really cool."

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Remember Me - Review

Remember Me seemed to have everything going for it. The premise blew me away with an exceptionally bleak opening, and the gameplay mechanics on paper seemed to be brimming with fantastically original concepts, with an outstanding presentation to back it all up. But in trying to differentiate itself from the norm, Remember Me only clings more closely to the tired ideas of so many action adventure games before it, restraining its ambitions at the best of times and causing it to fall over itself in failure at the worst. It’s not hopelessly lost, nor unplayable, but as it stands I have rarely been so disappointed that so much potential was put to such little use.

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EssayNathalieCapcom, Dontnod, Reviews
Contrast - Review

With how great the foundation of Contrast is, to see it come together in such a halfbaked manner is truly unfortunate. There's a very clear vision amid the mediocrity that the developer had much bigger plans than the neutered length allowed them to execute, which makes it so disappointing they weren't able to hold the game back from release until they could be better implemented. I hope this isn't the last I see of Compulsion, but I pray they're given a better time frame for future projects that allows them to capitalize on the potential they almost completely missed this time around.

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