Super Toy Cars feels like a game that escaped out of early access with a reassuring smile and a lot of fundamental issues unaddressed.
Read MoreGravity Ghost is a great game, certainly a more mechanically robust and sophisticated one than I would have expected, and you could play it for that side and come away impressed. You could play it because it’s beautiful and inspired, bursting with creativity and this sort of creepy but endearing sensibility to its extraterrestrial character designs. Or you could play it for its most unexpected and impressive side: a narrative that’s struck me emotionally.
Read MoreFor the price of a burger and less of my time than I spend looking at pictures of cats on any given day, I was happy to give Unhack a chance.
Read MoreThe moments when Strike Suit Zero opens up, when the pieces click into place and the game is firing on all cylinders, are in a class of their own.
Read MoreChild of Light is an imperfect, exquisite creation, sometimes hard to love but yet difficult to pull yourself out of. I loved my time with it, even as I was becoming confused and annoyed at systems that often felt underdeveloped, finding trouble dismissing something so stunning and unexpectedly ambitious. It’s flaws are obvious and needing to be acknowledged, but I wanted so much not to, as my initial impression of unbelievably beauty continued to guide me through a game easily obscured by the creativity draped around it.
Read MoreBlack Ops is something I’ve seen before, only somehow less interesting than the last time. It the very definition of what Call of Duty is, or at least what we collectively know it to be and apparently nobody is prepared or capable of at all deviating from.
Read MoreThe Marvellous Miss Take is such a phenomenal stealth game that it seems to have snuck by just about everyone.
Read More10 Second Ninja moves so fast that it's over almost before you realize it's begun, but its brief length is used so effectively as a tool to making a blisteringly precise, difficult platformer accessible that it's actually the better for it.
Read MoreThe dissonance between ibb & obb's truly marvelous artwork and mellow soundtrack and its reprehensible gameplay is probably one of the most shocking I've ever experienced. It's bewildering and depressing, and I'm still finding it hard to fathom how miserable an experience it was to play when it all seemed so wonderful from the outside.
Read MoreDeadCore pulls absolutely no punches in being exactly what it wants to be.
Read MoreHaving known next to nothing save its name going in, I still had some vague, unshakable idea about what exactly I was in for, and I wasn't too enthusiastic about it. But then I was introduced to the first magnetic mechanic and all I could think was "wow, this is really cool."
Read MoreBut what it's trying to be, and in most ways entirely succeeds, is something that will stick with me long after the credits finish and I sit in the dark hoping the child I'd been playing as finds better days to come.
Read MoreShantae: Riskey's Revenge is probably the closest I've come to enjoying a Wayforward game.
Read MoreI think it's worth mentioning again that Escape Goat 2 isn't awful, and I don't regret the time I spent with it. It's simply that coming from such near perfection to comparative mediocrity is rather more shocking than it might have otherwise been if this had been the first game.
Read MoreShovel Knight is quite possibly the best faux-NES game I've ever played.
Read MoreRemember Me seemed to have everything going for it. The premise blew me away with an exceptionally bleak opening, and the gameplay mechanics on paper seemed to be brimming with fantastically original concepts, with an outstanding presentation to back it all up. But in trying to differentiate itself from the norm, Remember Me only clings more closely to the tired ideas of so many action adventure games before it, restraining its ambitions at the best of times and causing it to fall over itself in failure at the worst. It’s not hopelessly lost, nor unplayable, but as it stands I have rarely been so disappointed that so much potential was put to such little use.
Read MoreThe Fall has a lot to say for a game that doesn't want to tell you what it is.
Read MoreWith how great the foundation of Contrast is, to see it come together in such a halfbaked manner is truly unfortunate. There's a very clear vision amid the mediocrity that the developer had much bigger plans than the neutered length allowed them to execute, which makes it so disappointing they weren't able to hold the game back from release until they could be better implemented. I hope this isn't the last I see of Compulsion, but I pray they're given a better time frame for future projects that allows them to capitalize on the potential they almost completely missed this time around.
Read MoreSneaky Sneaky plays a little like a stealth board-game.
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