Playing Life is Strange, it felt like I was looking at a hazy photograph of myself. It follows Max, a nervous, geeky teenager with a love of photography and obscure alternative bands, with big plans for her life but no idea how to achieve them in a world that feels simultaneously overwhelming and incredibly small in her remote hometown. She’s her highschool’s weirdo, tumbling through life trying to do her best and avoid the asshats that seem to wait around every corner. She is, so much that it almost felt creepy, a digital recreation of the person I was and in a lot of ways still am (though certainly a cuter one). This is the most I’ve ever felt like my character in a game was “me”, and that makes for a powerful tool for sparking empathy in a story as personal and scarily relatable as Max’s.
Read MoreRemember Me seemed to have everything going for it. The premise blew me away with an exceptionally bleak opening, and the gameplay mechanics on paper seemed to be brimming with fantastically original concepts, with an outstanding presentation to back it all up. But in trying to differentiate itself from the norm, Remember Me only clings more closely to the tired ideas of so many action adventure games before it, restraining its ambitions at the best of times and causing it to fall over itself in failure at the worst. It’s not hopelessly lost, nor unplayable, but as it stands I have rarely been so disappointed that so much potential was put to such little use.
Read More