Remember Me seemed to have everything going for it. The premise blew me away with an exceptionally bleak opening, and the gameplay mechanics on paper seemed to be brimming with fantastically original concepts, with an outstanding presentation to back it all up. But in trying to differentiate itself from the norm, Remember Me only clings more closely to the tired ideas of so many action adventure games before it, restraining its ambitions at the best of times and causing it to fall over itself in failure at the worst. It’s not hopelessly lost, nor unplayable, but as it stands I have rarely been so disappointed that so much potential was put to such little use.
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