Rain - Review

There are so many things I love about Rain, and yet when I think back to it all I can remember is how much I wish it had held itself back. There is a wonderful, touching experience at the base of Rain, but I can’t help but begin to question what part of my feelings were legitimate, and which were due to the game telling me how I should feel when it so continually outlines those feelings for you.

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Woolfe: The Red Hood Diares

Woolfe: The Red Hood Diaries feels confused. It wants to reimagine the Red Riding Hood fairy tale into a darker, Victorian gothic tale (bearing no small resemblance to the similar idea applied to Alice: Madness Returns) but it doesn’t know how. Ideas bubble around on the surface but always seem to pop before they’ve been explored, and looking deeper only exposes a bigger jumble of incompatible objectives that refuse to settle down as they pull the game in different directions. Pull hard enough, and pretty soon it’s all collapsed at your feet.

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Freedom Planet - Review

At this point you may be wondering if I’ve accidentally published the wrong review, but I feel it important to talk about my feelings toward Sonic before I can discuss Freedom Planet. I try to stay away from relying on direct comparisons between games in my reviews, but Freedom Planet is such a direct response to the cries of Sonic fans for Sega to bring him back to the 16-bit era that it would be almost disingenuous not to mention how it relates. It’s also important because it’s the first time I’ve been able to see what it is about this formula that people love, and for a moment make me sad it’s been underserved for so long.

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Quick Thoughts On: Stories at the dawn

Stories at the dawn is only a few minutes long. It’s unclear to me right now if it’s finished or will potentially be something entirely different by the time you play it. The developer might have an entirely different vision for it than what I saw tonight, but that’s what I love about the space within art. With the absence of distinction what people see in it can take on a life of its own.

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Metamorphabet - Review

If anything Metamorphabet goes out of its way to never box itself into a certain demographic. It’s full of the sort of universal love and joy that I can’t imagine anyone with half a heart wouldn’t find at least a little delightful regardless of their age. It introduced me to what I imagine my baby niece sees and feels when playing with simple blocks and stuffed animals, simple toys becoming outlets to unleash her imagination in a world that probably doesn’t make a lot of sense but is full of amazing things if only you could see them like she does.

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Swan Hill - Review

It took awhile for me to understand where Swan Hill’s melancholy was attempting to take me. It is at once a story about magic (or something greater than that, what is here known as philosophy), about jealousy, responsibility, and keeping up appearances. But it struck me as going deeper than that, past its fantasy roots and royalty to tap into a very human need to feel valued.

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There Came An Echo - Review

My first experience with There Came An Echo was filled with careful hesitation followed by eager disbelief and curiosity. It might not be the first game to attempt voice commands, but it’s definitely the most successful at making it feel seamless and authentic. It’s such a brilliant hook that it almost feels like enough to carry the game, until you step back and look at how hollow the experience actually is.

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Valve Removing Paid Mods Is Everything Wrong With Gamer Entitlement

Last week Valve unrolled a feature that would allow people to sell Skyrim mods on the Steam workshop. It wasn’t a mandatory requirement all mods be paid or listed on the marketplace, but there was now a legal infrastructure to allow modders to be paid for their work. A few hours ago Valve announced they would be removing this feature and issuing refunds to anyone who had purchased a mod.

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Slow Down, Bull - Review

I really do love a lot of what Slow Down, Bull is trying to do. I like that Insomniac Games is branching out into new platforms and gameplay styles, that they tried to make something encouraging and entertaining regardless of your age, and they’re giving part of the proceeds to help kids that need it. But I feel like by making the game so needlessly challenging and frustrating, they’ve diluted its purpose and made something that instead of helping relieve stress, only served as yet another source of it.

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Rock Boshers DX - Review

For as commonplace as retro inspired games are now, Rock Boshers is one that feels far more reliant on nostalgia alone to sell itself than most. In that regard I can’t fault it for being a game I could have feasibly played two decades ago, but times have changed and even if it might have held my attention back then, I couldn’t wait to leave its soulless existence behind today. Rock Boshers is a game made for another time and place, it’s just a shame it’s one I never want to return to.

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