By the time the game’s belabored development seemed to be wrapping up, the initial release of Tarotica Voo Doo had been pushed to drop during Comiket during the winter of 1997. Seen next to the newly released Playstation and Sega Saturn, the MSX was a relic. Still, solo developer Ikushi Togo soldiered on, ready to show his work to the 300,000 strong audience of the convention after years of working in isolation. Fate, however, had different plans, and with little fanfare a disk drive crash sentenced the project to an early grave, erasing the source code and any chance of the game ever being played. Tarotica Voo Doo was dead.
Read MoreThese games are weird, and awkward, sometimes completely beyond categorization, and represent some of the coolest games I had the chance to play this year.
Read MoreIf anything Metamorphabet goes out of its way to never box itself into a certain demographic. It’s full of the sort of universal love and joy that I can’t imagine anyone with half a heart wouldn’t find at least a little delightful regardless of their age. It introduced me to what I imagine my baby niece sees and feels when playing with simple blocks and stuffed animals, simple toys becoming outlets to unleash her imagination in a world that probably doesn’t make a lot of sense but is full of amazing things if only you could see them like she does.
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