By the time the game’s belabored development seemed to be wrapping up, the initial release of Tarotica Voo Doo had been pushed to drop during Comiket during the winter of 1997. Seen next to the newly released Playstation and Sega Saturn, the MSX was a relic. Still, solo developer Ikushi Togo soldiered on, ready to show his work to the 300,000 strong audience of the convention after years of working in isolation. Fate, however, had different plans, and with little fanfare a disk drive crash sentenced the project to an early grave, erasing the source code and any chance of the game ever being played. Tarotica Voo Doo was dead.
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