I didn’t know what The Charnel House Trilogy was going to be when I started it up. I assumed it would be narrative focused, perhaps in a traditional adventure game format, with a cast of familiar (and surprisingly competent) voice actors. What I got was a somewhat uneven, but ultimately remarkable horror story that seems to be only starting.
Read MoreIt’s hard to say if I actually “enjoyed” Richard and Alice. It’s an incredibly bleak adventure that at times is hard to stomach from how emotionally taxing just being such a hopeless world is, let alone what occurs within it. It’s not a “fun” game (or really much of a game at all in many ways), but it is an immensely well crafted experience that does more with less than a handful of characters in just a few hours, than most games ever manage. It’s a captivating character study, that absorbed me from the second I set foot inside Richard’s extravagantcell up until its undecided ending, which leaves just enough unanswered to keep you wondering and filling in the gaps yourself. Some might say its lazy storytelling, but to me it was the only possible way to end a story that was never going to have a happy or finite conclusion. After all, the world is still turning, and humanity along with it, through the best and worst of times.
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