On episode 14 of Kritiqal Care I talk with artist and curator Eva Khoury (they/them) about their approach to different mediums and how they define themselves as an artist. Then we go way to deep on refrigerators.
Read MoreThis week I had the absolute joy of talking to the developer of one of my all time favorite games, Wandersong, Greg Lobanov (he/him). Greg is an indie game developer known best for the musical adventure game Wandersong, and is currently working on the upcoming dog-with-a-paintbrush game Chicory.
Read MoreAn update on our regularly scheduled programming. Links to support the protests and black creators.
Read MoreEpisode 12 of Kritiqal Care switches things up by having two guests! Kiki & Alicia (she/her) of the Youtube channel Transparency join me to discuss how they approach video production, the differences in their writing styles, and how The Last Jedi is objectively the best Star Wars.
Read MoreOn episode 11 of Kritiqal Care, I was delighted to get to talk to Jay Tholen (he/him) the developer of one of my all time favorite games, Dropsy. Jay is an indie game dev now based in Germany, who last year released the faux-internet moderation game Hypnospace Outlaw.
Read MoreKate Olguin (any/all pronouns) joins me to discuss her upcoming project, Call of Karen, why games culture is so humorless, and the stigma around game design students.
Read MoreOn the last of the single digit episodes of Kritiqal Care, designer and community activist Elaine Gómez (she/her) joins me to discuss E-Line Media’s upcoming BBC partnership Beyond Blue, which adapts the Blue Planet documentary series into an underwater adventure game.
Read MoreChristina Neofotistou (she/her) joins me to discuss how she approaches a project, what she values in pixel art, and teases an upcoming project for the Playdate console. She also gives some backstory on the Steven Universe game that almost was (maybe some day)
Read MoreAubrey Isaacman (she/her; they/them) comes on to discuss how her games approach intimacy and emphasize player emotion, and the importance of physicality in game design.
Read MoreJoe Russ (he/him) joins me on Kritiqal Care to discuss the release of Jenny LeClue: Detectivu last fall, how its structure evolved from episodic to a two part series, and how Apple Arcade influenced the game’s development.
Read MoreJack King-Spooner (he/him) is my guest on episode 5 of Kritiqal Care. We discuss the importance of seeing the people behind art, how queer has evolved (and is still evolving) from a derogatory term to one of self acceptance, and the way our desire to find a "silver-lining" in all of this might be blinding us to the real pain caused by the pandemic.
Read MoreLeo Bunyea (he/him) joins me on episode 4 of Kritiqal Care to talk the biases of game engines, how to make academia more accessible, and the joys of the Animal Crossing tag system.
Read MoreWelcome to episode 3 of Kritiqal Care. I'm joined by indie game dev Marina Kittaka (she/her), known for her work on Even the Ocean, Secrets Agent, and Anodyne 2. She joins me to discuss authenticity in art, returning to old projects, and how nice it is that we're (mostly) not in winter anymore.
Read MoreEpisode 2 of Kritiqal Care features tabletop rpg designer Jamila "Jammi" R. Nedjadi of Sword Queen Games. Jammi's games focus on queerness, filipino culture, and accessibility. They join me to discuss their creative process, what life looks like in the Philippines during the Covid-19 pandemic, and why Bioware won't let us look at Garrus' butt.
Read MoreOn episode 1 of Kritiqal Care, I speak to indie developer Florian Veltman, creator of Lieve Oma, The Endless Express, and previously of ustwo. He is currently working on The Other Side, a puzzle game about ghosts learning to understand life in the afterlife.
Read MoreKritiqal Care is a show about games, community, and hope in the midst of a global pandemic. It is my small attempt to give people something positive while life feels incredibly bleak.
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