It's relatively easy to create monsters that horrify and unnerve, more difficult to create ones that get under your skin and linger, and harder still to effectively use unreality and uncanniness to build worlds that work like nightmares. Rule of Rose and Silent Hill demonstrate the power of this mode of horror.
Read MoreThe point of this exhibition is pain. The pain of shifting focus as an observer. The pain of how, after so many decades of feminist analysis, I can read fifty articles about how modern art and film are just like Silent Hill 2 - full of conjecture about art that looks similar by important cisgender men - and not see any of the works by artists I know are direct aesthetic parallels. Here are a few of them.
Read MoreIndie game dev and co-found of Abyssal Uncreations, Hyacinth Nil (they/them) makes games about cosmic horror, broken technology, and how manufactured online identities. They took some time to walk me through their early efforts of longform LARPs as a kid, looking back on Transfer (Abyssal Uncreations, 2017), and the ways systematized morality reveals the empty politics of many games.
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