A life after capitalism, after colonialism: Mutazione's small-town tragedies

Mutazione imagines a beautiful and complex life founded on small, self-sustaining community and a respect for the natural world. It is charming and warm but also plain about the challenges of sustaining a community like this. It reckons with the contradictions of colonialist greed and asks if things couldn’t be rebuilt without hierarchies and violence.

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Nathalie Lawhead imagines a smaller, weirder internet

Something new on this week’s Kritiqal Care, I’m joined by experimental software developer Nathalie Lawhead (they/them) to talk about the weird side of the internet. Nathalie specializes in small art tools with 90s sensibilities and lots and lots of potatoes, and recently released Electric Zine Maker for anyone looking to become an amateur publicist.

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Copy Machine and the Off-Score Project take active listening to new levels

The Off Score Project feels similar to actively listening to vinyl by being a playable album, each track accompanied by a game that ties into the song’s lyrics and mood. A group project between musician YenTing Lo, artist Vanja Mrgan, and programmer Ferran Bertomeu Castells, Off Score is being released a track at a time with the first, Copy Machine, available now on itch.

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Saving You, From Yourself is more important than ever as thousands of trans people lose access to healthcare

Saving You From Yourself is not meant to be subtle. It is raw and messy, screaming for you to get it and do better. Backgrounds and character models form collages across the screen as scenes shift and the situation becomes direr as if each image barely has time to come together. There is no room for bad faith interpretations, the experience is too provocative, too direct.

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Signs of the Sojourner highlights the limits of conversation systems

Had Signs of the Sojourner allowed the player to fail without having the door slammed in their face, it would be easier to forgive some of the flatness present in its card system or the brevity of its script. But by framing conversations as games to be won without anticipating how often they’d be lost, huge chunks of the game become sequences of frustrating nonsequiturs.

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Elaine Gómez on adapting documentaries into games and picking a plant you can't kill

On the last of the single digit episodes of Kritiqal Care, designer and community activist Elaine Gómez (she/her) joins me to discuss E-Line Media’s upcoming BBC partnership Beyond Blue, which adapts the Blue Planet documentary series into an underwater adventure game.

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