Bioshock 2 was set up almost from the onset to be a colossal failure. It was to follow one of the most critically acclaimed games of all time, by a different developer, with the inclusion of a seemingly tacked on multiplayer mode to a series that had absolutely no need for one. It had every possibility to be a disaster, which makes it almost shocking that it arrived in a state that was not only comparable to the original game, but improved and expanded on it as well in ways that would be hard to go back from. It’s the sequel I never expected; maybe nobody did.
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