Dave Hoffman (they/them) is the creator of Mixolumia, an arcade puzzle game combining contextual soundtracks with diamond-based combos. They came on the show to dig into the spontaneous origins of the game, how it continued to evolve and incorporate player creations, and the difficulty of marketing puzzle games in a streamer attention economy.
Read MoreIs this nirvana? What intimacy can 4K matchmaking systems create more meaningful than sharing a GameBoy in the backseat of a car? Capitalism won’t allow that experience to be enough. It can’t monetize a memory, a yellowed cartridge, the worm lights illuminating unlit and unconnected screens.
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