Freya Campbell (she/they) is an interactive fiction writer, designer, and game engine combiner. Her games focus on small interactions in fantastical settings, emphasizing pacing and being incredibly queer. They joined me on this week’s episode to discuss writing interactive fiction, putting engines inside each other, and using engine constraints to inform pacing.
Read MoreSUPERLUNARY triumphs in the moments between pain and reconciliation, characters reaching out to one another as the only thing keeping them from falling inwards. It is not a sad game, not exactly, but its stability comes at a premium. Every pocket of intimacy exists inside a ship built for war, and even with the torpedos removed that fact is hard to ignore.
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