Logan is a superhero film without heroes

“This is what life looks like.”

Roughly halfway through Logan (2017), Professor Xavier (Patrick Stewart) utters the line that will by the movie’s end personify it. He is lying on a bed in a country house, sick but at peace in one of the film’s only calm moments, attempting to break through the Logan/Wolverine’s (Hugh Jackman) outer shell to find what remains of the broken man underneath. Continue reading Logan is a superhero film without heroes

Lost Saves – Episode 6: ASMR Spiritual Experience Special

Hello, dear listeners, and welcome to episode 6 of Lost Saves.

This week, in lieu of losing a few of our cast members, we decided we would put together a bit of soothing audio fuzz for your ear holes. So get cozy, grab some tea, and get ready to relax like it’s 1995. We’ll hopefully be back next week with a regular episode. Continue reading Lost Saves – Episode 6: ASMR Spiritual Experience Special

Lost Saves – Episode 3: Be My Coffee Valentine

Welcome to episode 3 of Lost Saves, a show that is definitely still going!

It’s the week of hearts and assorted chocolates. Valentine’s Day has come and past and to celebrate (?) we decided to talk about sex and love in games. Join us as we do deep dives into falling for birds in Hatoful Boyfriend, being unsettled by making woo-hoo in The Sims, and realizing that true love is two coffees a day. Continue reading Lost Saves – Episode 3: Be My Coffee Valentine

Lost Saves – Episode 2: Fantastic Beasts of Neo San-Francisco

Welcome to the second episode of Lost Saves, a video game podcast that is rarely about video games!

This week we discuss empathy in games, Dropsy and how to make effective positive media, consider how Read Only Memories handles identity, debate how fantastic Fantastic Beasts really is, and learn some lizard facts. Continue reading Lost Saves – Episode 2: Fantastic Beasts of Neo San-Francisco

Lost Saves – Episode 1: Pajama Sam, 2017’s Hottest Release

Welcome to the first episode of Lost Saves, Kritiqal’s new podcast on games, politics, and the reasons we play! This week Xavier Sales, Liz Lane, and Rhiannon Williams join me – Nate Kiernan – to discuss our earliest gaming memories. Why we were drawn to games, casual-game criticism, and ways we can welcome more people into gaming. Continue reading Lost Saves – Episode 1: Pajama Sam, 2017’s Hottest Release

Killing Time at Lightspeed and the Ordinary Horror of Losing Touch

You are hurtling away from Mars aboard a vessel traveling at the speed of light; a journey of 29 years experienced in less than an hour. Behind you are your friends, family, the life you once lived. You seek something better at the far end of the galaxy, a fresh start in a new world. But still, you cling to pieces of your former life like a raft in the infinite void. You turn on your phone to check FriendPage, but with each refresh, years roll by for those you left behind. You are left to fill in the blanks as news travels slow, painfully slow, and you witness the lives of those you left behind as an in-flight movie, watching from afar more disconnected than ever. Continue reading Killing Time at Lightspeed and the Ordinary Horror of Losing Touch

Four Sided Fantasy reconsiders the role of a game’s camera

The camera is videogames’ most ubiquitous component and likely its least commonly utilized in any meaningful way. A good camera is an invisible camera, something to be forgotten about until it clips on a piece of geometry or obscures something important, suddenly reducing the game being played to a scrap heap of early 3D failures and amateur mistakes. Continue reading Four Sided Fantasy reconsiders the role of a game’s camera

Life Through Childlike Eyes in Animal Crossing

Perhaps it was the wine. Or the holiday sentimentality. But as I sat next to our sparkling pine, gifts spread out beneath like some form of decorative roots, I was struggling to hold back tears as I presented Maple with her present and she failed to hide her disappointment. It was, of course, entirely my fault. She had been telling me for days what she really wanted (though what that was remains lost to memory), but as is so often my tendency I failed to take note, treating her along with so many others as somehow unworthy of even a moderate amount of my attention. Continue reading Life Through Childlike Eyes in Animal Crossing

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