Zero Context 16: for want of a snail

Distressed, dark blue banner with the words "Zero Context" overlaid in blocky white text. To the right, the number 16 sits inside a yellow square.

Returning after volunteering on a Mars colonization experiment, Axe and Nathalie are back in the Nevada desert for the third and final (?) Zero Escape game, Zero Time Dilemma (Chime, 2016). Immediately thrust into another death game, Axe digs into the tumultuous development process, Nathalie gets trapped in a coin toss timeloop, and they both delight in how outrageous an experience they’re already having. Too bad they won’t remember this…

This episode covers
- Starting Zero Time Dilemma -> [Losing] the coin flip -> Playing each team’s fragment -> Following the [Gab] vote

Next time on Zero Context
- Repeat the [Vote] until each team has died once -> Choose Team C -> Play the [Akane chainsaw] fragment -> Choose team Q -> Play the [boy with a shotgun] fragment

Things Discussed
- Zero Time Dilemma’s development and staff (read more about Operation Bluebird in this cohost)
- How this season will be structured (I’m in control now)
- Failing to read instructions
- Being unable to remember this JPRG
- The Snail of History
- For Want of a Nail
- Flow charts for the flow chart
- Pivoting to being a Sam Barlow podcast
- A bunker full of sickos
- Hanging out at the cheese bar

Intro: “Ustulate Pathos -Record-” by Shinji Hosoe
Outro: “Morphogenetic Sorrow” by Shinji Hosoe

Subscribe on Pocket Casts, Apple Podcasts, or wherever you get podcasts. You can support Axe and Nathalie on their respective Ko-Fi pages, and keep up with them on Twitter @wing_blade_ and @BOOitsnathalie. You can follow the show and get exclusive research notes on Cohost.

Send your questions/comments/complaints to questions@kritiqal.com, and tell your mom about us.