Posts in Podcast
Zero Context 15: death or calculator

After what feels like an eternity within the barren halls of Virtue’s Last Reward, Axe and Nathalie escape into a world they scarcely recognize. With little time to process what’s occur, they are funneled back into the facility where the facts of this diabolical game are finally disclosed. Is Akane as twisted as she seems? Who is the worst dad among us? Does anyone really care about being tortured for science? No? Sorry? Hey, put that knife awa—

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Zero Context 14: my life as a death game robot

Returning to the director’s office, Axe and Nathalie use their months of nonary knowledge to finally hack into the lion computer, finding no puzzles and fewer answers. Unmoved by Phi’s pleas to take our BP and leave, we abandon her in the elevator for another date in the garden with Robo Luna. She clues us in on some mysterious plans within plans, murders she didn’t commit, and teaches us how to build a faraday cage before disintegrating in our arms. Surely, this was all for a good reason…

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Leah Case builds cities out of Twine

Leah Case (she/her) is a writer and game developer who specializes in absurd Twine hacking. In our chat, she digs into why she loves Twine so much, how she approaches writing branching interactive fiction, and how collaborating as part of snotwurm lets her focus in on system building (in Twine, of course). She closes the show out by teasing a forthcoming visual novel strategy game, and recommending some further listening.

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Zero Context 13: Rebuild of Sigma 1.11 ~ You Can (Not) Cum

After a long sleep in the cryogenic pods, Axe and Nathalie are thrust back into Virtue’s Last Reward, the final end just out of reach. They fumble with dice in a neglected archive, spilling milk all over their hands, but manage to make it back to the garden with both arms attached. Alas, Luna crushes their robot dreams, revealing them to just be normal podcasters before everything explodes.

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Zero Context 12: antimater baby

Jumping all the way back up the termite mound, Axe and Nathalie finally enter the cyan door, a choice they maybe should have made at the start. They learn about Schrodinger’s Cat, Erotic Units, Prime Decomposition, and several other Wikipedia pages while reveling in the impeccably designed garden puzzle. Unfortunately, they are once again betrayed and forced in the last act to contend with deflating 3D models and gender roles no amount of annihilation energy can destroy.

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Zero Context 10: secreting secrets

After a brief taste of freedom, Axe and Nathalie plunge back into Virtue’s Last Reward, running headfirst into a lock before much of anything happens. Desperate to move on and (hopefully) get some answers, they fumble through a poorly arranged lab, detail the mathematical effects of Radical-6, and once again wish better for Clover. Exhausted and possibly infected with anime sickness, they close out the episode struggling to think of any reason to put cults in videogames.

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Lily Valeen and the final boss of mobile games

Lily Valeen (she/they) is a game designer, writer, and artist who recently released BOSSGAME: The Final Boss is My Heart, a mobile action game about lesbian devil hunters. She joined me on the show to dive into BOSSGAME's development, the frustrating preconceptions around mobile games, and writing queer romance. Later on, we encourage you to befriend your cool mutuals.

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Zero Context 9: the panty room

After weeks locked in the Virtue’s Last Reward lounge, Axe and Nathalie finally step through the 9 door, only to discover a barren desert awaiting them. With nowhere left to go, they ponder the broken logic of the prisoner’s dilemma, why they have all these gold files, and who gets to use the big rock. Before fully crumbling under the weight of so much cursed knowledge, they stumble upon a transmitter and receive a message from what remains of the outside world.

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Zero Context 8: locked in the pod

Axe and Nathalie groggily awake sometime after the start of Virtue’s Last Reward, only to discover they’ve been locked inside a cryogenic pod! Struggling against limited oxygen, they race through a blur of incomplete discoveries. As the hallucinations set in, Nathalie discovers a set of additional rules that might just let her escape this twisted game if she can predict how it all ends.

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Kate Barrett's sleepless journey to Ready Player Fuck

Kate Barrett (she/her) is a game developer and comic artist best known for her playful, irreverent, and frequently copyright infringing design philosophy. She joined me this episode to retrace her curiosity-turned-obsession with Earnest Cline’s novel, evangelize her suitably unorthodox commitment to Blitz3D, and discuss the freedom that comes with embracing Glorious Trainwrecks.

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Zero Context 7: *drool*

Axe and Nathalie venture further into Virtue’s Last Reward, getting trapped waiting for the password reset email as murder abounds. The workplace comedy death game continues to expand absurdly outward, treating our hosts to even more thought experiments, cryptic anagrams, and anime sicknesses. Will the nineth lion eat the sun? Could a child be behind it all? Can we ever escape The Chinese Room of our mind? Voting closes in 3…2…1…

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Zero Context 6: Two Podcasters Go Comedy

Welcome back, espers! Axe and Nathalie awake up from their slumber to once again find themselves trapped in the twisted hands of Zero Escape. This time they’ll be forced to navigate the crudely rendered halls of Virtue’s Last Reward (Spike Chunsoft, 2012), the second game in the trilogy and a notably larger one than 999. Will they manage to solve the infuriating infirmary puzzle? Is Zero III a v-tuber? Will Clover ever stop winking??? The podcast doors will open in 3…2…1…

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Zero Context 5: riding into the sunset

We emerge from the gaming mines into the Nevada desert. It’s over. We’ve finished 999. As we depart in our Zero Escape promotional SUV, we reflect on our experience playing and replaying the game, now able to see it in totality. Did the mystery payoff? Is Zero morally justified? Did Nathalie get any predictions right? Next time we meet the snow will have fallen, our hair will have grown, and we will have have shed our tattered socks. But know this, listener: I will never forget you.

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Cosmo D's left turn into game development

Cosmo D (he/him) is a game developer and musician whose work explores urban life, the creator economy, and giant pizza demanding buildings. Hot off the release of Betrayal At Club Low (2022), Cosmo D sat down with me to detail his dramatic pivot out of music into games, finding a medium that inspires you to keep growing, and chasing his space trucker sim white whale.

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