Quick Thoughts On: Gravity Badgers

Gravity Badgers is Angry Birds: Space without the pigs.

No, really. If you were to replace the license and swap toppling towers of blocks with flying into wormholes the two games would be near indiscernible, except one would be an oddly warped mobile classic and the other a bland, arguably broken clone.

I don’t actually take a huge offense that Gravity Badgers has more or less ripped all its components clean out of another game. It’s that they’ve turned it into such a lifeless, frustrating husk of what it once was that makes it so irredeemable. Its rules of gravity are blurry and inconsistent, its camera clumsy, and its scoring system unnecessarily punishing to a degree that makes no sense outside of causing even more tedium as players are forced to open menus and restart levels because of a dumb penalty.

The bottom line is its not fun. It’s an almost entirely worthless copy of a better game, with only enough charm to showcase how lifeless the rest of the experience is, and so many aggravating problems that only further cement the fact that this was a hastily developed product pushed out the door before anyone realized how much was wrong (or couldn’t be bothered to fix it).


"Quick Thoughts" is a subset of my normal reviews for smaller games which might not fit into a full review but I still have something to say about.
Gravity Badgers was developed by Wales Interactive and is available on PC, Mac, Linux, Wii U,  Playstation Vita, iOS, and Android.

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