Stealth games have had something of a rebirth as of late, starting most notably with Mark of the Ninja to move the genre away from trial and error into more organic, creative gameplay loops.
Turbogun’s Master Spy isn’t interested in that kind of stealth though. In fact calling Master Spy a stealth game almost doesn’t seem appropriate. It’s far more in line with an arcade twitch platformer, giving you small rooms to navigate with absolute precision, only instead of evading enemies you need to keep out of sight of guards and security cameras (among the other assorted traps you’d expect a spy to encounter, ie. lasers everywhere). Continue reading Indie Impressions: Master Spy (Alpha Demo)