Category Archives: Reviews

Traverser Fails To Navigate Steampunk’s Pitfalls

City-state empires, impractically large machinery, Victorian bird masks, and villains with twirling mustaches. Gatling Goats’ Traverser isn’t being shy with its steampunk aesthetic. But it’s also doing more with the genre than adopting a pastiche of visual tropes, diving into its thematic waters to attempt to tap into something more resonate than copper spider robots. Continue reading Traverser Fails To Navigate Steampunk’s Pitfalls

Metrico Finds Beauty In Bar Charts

As an idea, Metrico is antithetical to much of what has been accepted as conventional game design wisdom. With most games doing everything they can to minimize how conscious you are of the controller sitting in your hand, the deliberateness with which Metrico calls attention to every input performed by the player is both unorthodox and risky. In subordinating the significance of an input’s outcome to focus entirely on the input itself, developer Digital Dreams have created something that is refreshing in its lack of pretensions and ancillary diversions, but ultimately overburdened by the Vita’s plethora of extraneous features. Continue reading Metrico Finds Beauty In Bar Charts

Fran Bow Gets Lost In Its Own Madness

Horror as a genre requires a particularly elegant approach to be successful. It is certainly possible to scare someone through blunt manipulation of disturbing images and a reliance on proven tropes, but horror that lingers, sticking to its audience like the aftermath of a bad dream, that takes something more. To its credit, Fran Bow initially understands this to a level that is truly chilling. But as developer Killmonday Games takes on more and more plotlines, shuffling the player deeper into an incomprehensible madness, Fran Bow falls inside the depths of a convoluted narrative mess from which it is never able to crawl back out of. Continue reading Fran Bow Gets Lost In Its Own Madness

Pac-Man and the Ghostly Adventures Won’t Let The Dead Rest

I have some things to say about Pac-Man and the Ghostly Adventures. The sort of things you’d expect to be discussed about a 3D platformer, be that on the topic of level designs or how every 3D platformer is essentially Super Mario 64 redubbed. I promise we’ll get to those things, but first there is something more important I need to touch on, and that is: what the bloody hell is going on with Pac-Man’s lore? Continue reading Pac-Man and the Ghostly Adventures Won’t Let The Dead Rest