The original Portal was a success I don’t think anyone anticipated. Arguably the best part of The Orange Box, it was a remarkably clever and original puzzle game, with an absurd amount of character. But to everyone’s disappointment, it was all over too soon. But we were not forsaken; quite the contrary. With Portal 2, a direct sequel (by which I mean to say you should play the original first, as well as before reading this review which will inevitably spoil it), Valve has not only given us a bigger and better game, but one of the greatest pieces of interactive entertainment ever. I mean no hyperbole when I say Portal 2 is an absolute masterpiece on a grand scale, and a game absolutely everyone should get the chance to play! Continue reading Portal 2 – Review
However scared you might have been to watch Bungie hand Microsoft’s baby off to the newly erected 343 Industries, playing Halo 4 it’s evident they were nothing compared to the internal expectations being heaped upon Master Chief’s return. Halo’s legacy is such that I don’t need to tell you how much Microsoft is putting in to making sure it never stops being one of the largest, most critically acclaimed franchises in games, going so far as to spawn a new studio of hundreds of the industries most talented developers to work on it. Continue reading Halo 4 – Single Player Review
Duet is a dance. Two heavenly bodies entwined, moving in perfect unison to become one whole, inseparable and immaculate in their symmetry and differences. Duet is also a song. Somber, longing, broken and difficult. It’s a song pulled from outside the game, calling at my darker urges and insecurities. Duet isn’t a game about me, or maybe about anyone, but I was inarguably a part of it, and in its darkness and traces of beauty it found me and spoke to me in ways no other game ever has. Continue reading Duet – Review
Trace Vector begins with a soundtrack. Well, to be exact it begins with a line. Lines upon lines purposefully arranged into perfectly angular designs, burning neon star charts and spacecraft into an empty galaxy. It’s the soundtrack though which sets the tone, one which the game then eagerly joins in a chorus of 80’s sci-fi nostalgia. Continue reading Trace Vector – Review
OlliOlli strips trick-based skateboarding down to its most exhilarating, addicting elements.
It’s the practice and lead up to a perfect run; the repeated failure and experimentation over and over until finally you nail that perfect combo and the multipliers go crazy. OlliOlli takes that key moment and feeling that was pioneered, refined, and then beaten into the ground by Tony Hawk Pro-Skater, and removes all the fluff and needless bloat that began to weigh the series down the further it went on. Continue reading OlliOlli – Review
As I toddled around in the snow as its adorable monster, I couldn’t help but draw parallels between A Good Snowman Is Hard To Build’s focus on companionship, and my consistent inability to find it in my own life.
I’ve always been introverted and awkward around people, content to spend my time alone with the easily understood companionship of a book or computer. But even as I told myself I was fine being alone, there are times when loneliness becomes overpowering; when I needed someone to talk to, someone to just be there to shake my from the confines of my subconscious and remind me life isn’t something you’re meant to go through alone. Continue reading A Good Snowman Is Hard To Build – Review
I don’t know how to deal with loss; I sometimes wonder if anyone does. When my grandfather passed away a few years ago I’d have expected tears, depression, the sort of symptoms you see in others that seem required to properly grieve. They didn’t come to me, or at least not how I would have assumed them to. There was just this feeling of something suddenly missing, having been taken away with no way to get it back. I found myself more angry than sad, wondering if that made me a bad person and then getting more angry of myself as a result. Continue reading Gravity Ghost – Review
The Marvellous Miss Take is such a phenomenal stealth game that it seems to have snuck by just about everyone.
Terrible puns aside, Miss Take is likely one the most tragically passed by game of 2014, and one of its absolute bests. An isometric stealth game starring a feisty redhead who’s inherited art has been stolen away, it better understands the fundamentals of what make a brilliant stealth game than nearly anything I’ve ever played. Continue reading The Marvellous Miss Take – Review
Shovel Knight is quite possibly the best faux-NES game I’ve ever played. Continue reading Shovel Knight – Review
Outland is immediately describable as Ikaruga through the lens of a sidescrolling, Zelda inspired platformer.
In a land ruled by warring gods and mystical guardians, you take up the sword and polarity shifting ability of a hero of old; the lone savior able to cleanse the world of the evil that’s crept into it. Continue reading Outland – Review