Welcome to Episode 5 of Lost Saves. I am so sorry. Continue reading Lost Saves – Episode 5: Planters Nut Factory Explosion
Episode 4 of Lost Saves is here, a day late and several dollars short, but here all the same! Continue reading Lost Saves – Episode 4: Library of Congressional GIFs
Welcome to episode 3 of Lost Saves, a show that is definitely still going!
It’s the week of hearts and assorted chocolates. Valentine’s Day has come and past and to celebrate (?) we decided to talk about sex and love in games. Join us as we do deep dives into falling for birds in Hatoful Boyfriend, being unsettled by making woo-hoo in The Sims, and realizing that true love is two coffees a day. Continue reading Lost Saves – Episode 3: Be My Coffee Valentine
Welcome to the second episode of Lost Saves, a video game podcast that is rarely about video games!
This week we discuss empathy in games, Dropsy and how to make effective positive media, consider how Read Only Memories handles identity, debate how fantastic Fantastic Beasts really is, and learn some lizard facts. Continue reading Lost Saves – Episode 2: Fantastic Beasts of Neo San-Francisco
Welcome to the first episode of Lost Saves, Kritiqal’s new podcast on games, politics, and the reasons we play! This week Xavier Sales, Liz Lane, and Rhiannon Williams join me – Nate Kiernan – to discuss our earliest gaming memories. Why we were drawn to games, casual-game criticism, and ways we can welcome more people into gaming. Continue reading Lost Saves – Episode 1: Pajama Sam, 2017’s Hottest Release
You are hurtling away from Mars aboard a vessel traveling at the speed of light; a journey of 29 years experienced in less than an hour. Behind you are your friends, family, the life you once lived. You seek something better at the far end of the galaxy, a fresh start in a new world. But still, you cling to pieces of your former life like a raft in the infinite void. You turn on your phone to check FriendPage, but with each refresh, years roll by for those you left behind. You are left to fill in the blanks as news travels slow, painfully slow, and you witness the lives of those you left behind as an in-flight movie, watching from afar more disconnected than ever. Continue reading Killing Time at Lightspeed and the Ordinary Horror of Losing Touch
Keyboard. Paintings. Wires. Window.
I return to these objects again and again as I circle the dark room. Besides myself, they are the only thing between these four towering walls, the only clues as to the room’s purpose and significance. I brush up against the desk on which the keyboard is resting, behind which glowing blocks bearing my messages are carried up towards the ceiling and off to who knows where. I curse my inability to jump, to touch, to see more than a few inches into the impenetrable black that is smothering me, choking out my hold on reality. Continue reading 2016, Games Criticism, and The Inescapable Madness of BUY2BILLIONFOLLOWE
The camera is videogames’ most ubiquitous component and likely its least commonly utilized in any meaningful way. A good camera is an invisible camera, something to be forgotten about until it clips on a piece of geometry or obscures something important, suddenly reducing the game being played to a scrap heap of early 3D failures and amateur mistakes. Continue reading Four Sided Fantasy reconsiders the role of a game’s camera
Drifting has always existed as a sort of accessory sport to traditional racing. Flashy and dangerous, drifting — the act of taking a corner so as to lose control of the back wheels and cause the car to turn sideways — prizes style and precision over speed and vehicular power. Though organized events such as the US’s Formula D series exist they are still searching for a large audience, and outside of Japan drifting remains largely a novelty, something to spice up action movies and arcade racers but rarely thought of as a legitimate sport itself. Continue reading Absolute Drift goes round and round and round and round
Perhaps it was the wine. Or the holiday sentimentality. But as I sat next to our sparkling pine, gifts spread out beneath like some form of decorative roots, I was struggling to hold back tears as I presented Maple with her present and she failed to hide her disappointment. It was, of course, entirely my fault. She had been telling me for days what she really wanted (though what that was remains lost to memory), but as is so often my tendency I failed to take note, treating her along with so many others as somehow unworthy of even a moderate amount of my attention. Continue reading Life Through Childlike Eyes in Animal Crossing