Quick Thoughts On: Windosill

There is an inherently charming and magical quality Windosill; an enchanting playfulness that can’t properly be put into words and is better enjoyed first hand. A point and click puzzle game encompassing ten inordinately imaginative rooms, it’s neither challenging nor lengthy, but in the same way a short picture book can be hugely delightful, succeeds because of its simple design and childish sensibilities.

There is not a whole lot more I could say about Vectorpark’s bite-sized treat of a game, and hopefully I don’t need to to convince you it’s worth your time. It’s a brief expedition (about 30 minutes, depending on how good you are at puzzle solving) to another world, full of strange sounds and bizarre creatures, that is entirely unassuming in its execution. A gorgeous artistic endeavor, it shows that sometimes all a game needs to be worthwhile is a clear vision and a lot of passion to back it up.

It’s the sort of game that is effortlessly relaxing; best enjoyed curled up with a blanket next to the fire, sipping a cup of cocoa and just enjoying life.


"Quick Thoughts" is a subset of my normal reviews for smaller games which might not fit into a full review but I still have something to say about.
Windosill was developed by Vectorpark and is available on PC and Mac via Steam.

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